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CURRENTLY IMPLEMENTED FEATURES:
runs on Windows platform and utilizes MS
DirectX 8.1
Interior / Exterior environments:
-
quad tree
- adanced plane frustum culling
- static lighting with dynamic color /
intensity
- dynamic lighting
- fog, animated textures, transparency...
- simple physics, collisions
- 3d sound
Animatad characters that can hold variours
objects in their hands, on their heads, etc.
Complex particle effects that can simulate
weather conditions, visualise spells,
etc.
Easy to follow Graphical User Interface ( GUI
)
Script system basing on Lua ( www.lua.org
)
Multiplayer support via DirectPlay -
client/server
MP3 Playback through DirectShow
FUTURE FEATURES OF THE ENGINE:
-
random map generation
-
cloth simulation
-
dynamic scenery - bridges, platforms, etc.
-
very many bug fixes ;)
TOOLS
AND EDITORS THAT EXTEND OUR ENGINE:
We
have made many tools and editors that are
designed to help us in the process of game
creation:
Spellscape
Location Compiler
This
editor is the heart of the engine. It
transforms any "polygon soup" into
a Spellscape Location file or a Random
Location Tile file. It deals also with light
precalculation, walkable surface
determination and hsr optimizations. Every
aspect of the location can be controlled
with scripted functions.
Current
Version: 0.9
BETA
Spellscape
Visual Editor
The
job of this program is to combine single
frames into animations, so that game engine
can interpolate smoothly between any frame
and sequence.
Current
Version: 1.1
Spellscape
Particle Editor
It
is very easy to create complex particle
effects with this editor. An effect can
consist of any number of emmitters and each
emmiter can have any number of variours
forces applied. Inserting an effect into
game is as easy as calling one function with
the name of the effect storage file.
Current
Version: 0.8
BETA
Spellscape
Random Location Assembler
No
info currently available.
Current
Version: 0.2
Spellscape
MaxTool
This
is a 3ds max 4.x plugin that acts as a mesh
exporter.
Current
Version: 1.0
BETA
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